Interactive Climbing Wall 

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iOO Climb turns every ordinary climbing wall into an augmented climbing experience. Thousands of boulders and routes can now be saved on a single wall, and browsed and played using a single remote control. Climbers can thus focus on their climbing experience, forgetting numbered stickers and colored stripes. Climbing routes are displayed only where and when it is needed.

Intuitiveness
Traditional numbered stickers and colored stripes are substituted with simple lines and shaped bull's eyes, providing a clean and intuitive climbing experience: no more numbers and colors to find and count.

Replay
Climbers can watch a replay of their climb, correctly juxtapposed on the climbing surface.

Durability
Once stored, routes and boulders can be browsed by everyone via remote control, and the absence of physical parts that can be touched, scratched, removed, makes these available for years.

Deployability
iOO Climb works with any traditional climbing wall, and with holds of every size, shape, color, and design.

Internet Powered
Identical climbing walls can exchange routes and boulders via the internet. With our standard climbing walls there is no need for trained personnel to track new paths, since iOO Climb comes with hundreds of already tracked boulders and routes.

Games for Children
iOO Climb provides specific climbing games for young people, with customizable graphics of animals, toys, and funny symbols. A must for climbing lessons with children.

Front and Rear Projection Setup
iOO Climb works in front projected setups, for traditional already existing climbing walls, and in rear projected setups, with translucent walls, providing the greatest climbing experience.

Requirements
A single iOO unit can cover an area up to 6 x 4.5 meters.
Maximum distance from climbing surface is 5.5 meters.
iOO unit must be ceiling mounted.

Tested at/with +gaz.

iOO PANORAMA 

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iOO PANORAMA is a touchless interaction system that makes possible a magical, surprising, experience: you interact with the contents just moving your hand in the air, meters away from the screen.


SixSheet 

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This interactive digital artifact is designed around the '6-sheet' advertising standard (4 feet by 6 feet) which is the most ubiquitous outdoor format.

It is designed to be reliably placed in public spaces, mainly for digital signage purposes. We're now working on successful ways to engage passers-by (the movie shows this behavior).

The screen is touch sensitive and can support further in depth navigation of content when the person comes close to it. September 2008.



Real Estate 

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Demo of iO's real estate solution based on SkinTwo. Features dynamic layers based on a database of apartments. Queries are made through manipulation of physical objects; the interface is always coherent. Shows use of an embedded photo printer and an external display. May 2008.


Interactive Ceiling 

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Testing a 10-meters-wide interactive ceiling at BitBang Festival, Stibbert Museum, Florence. Visual materials by Francesco Buso (iO) and Filippo Principi (MediaBoulevard). July 2008.



SensitiveTable at CHI 2008 

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A great success. A very useful experience. The Skin demo shows several iO's products and projects. Tagged cubes allow to choose the subset of media of interest. Sending content to a printer or other external device mapped on the table's edge is also demonstrated. April 2008.



Design and Interactivity for 500 Abarth 




For the 78th International Motor Show in Geneva, iO designed the space concept and provided interactivity and digital contents. March 2008.





Interaction Design for Komatsu 


We provided interactivity to the wonderful Komatsu Pavillion at the Samoter Fair.



Three SensitiveWall, three SensitiveFloor, two SensitiveTable, two interactive scenographies for visitors, and one huge interactive scenography for the theatre, for circus artists. March 2008.







Wall for Poste Italiane 

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The SensitiveWall consists in a large vertical touchless display able to detect hands' presence in real time, and a set of software templates that present digital content on screen.

Liveliness is expressed through a fluid continuous motion of contents: attraction and repulsion of bubbles, spin of towers' discs at different speeds, accelerated and decelerated viewpoint translation on a large landscape. Contents can be dynamically added, erased or substituted at runtime through a remote control server.

People can move contents just by waving their hands in front of the screen; in order to make contents manifest (e.g. play and zoom for a video) it is sufficient to move a hand close to the content. January 2008.



SensitiveHuman Concept Demo 

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Filmed interactive character concept. Special behaviors are enabled when there's no one around the artifact for a long time (it becomes an ambient display) and when someone is passing by, in order to engage people. December 2007.



Wallpaperize! 

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Wallpaperize tech demo. January 2008. Wallpaper is visual information on paper glued onto the physical environment. Substitute the glued paper with projected light: visual information thus becomes dynamical, from photo to movie, and can adapt to circumstances.

In the movie above you can see some tests done with a scale model. But the approach has been designed for immersive full size spaces, in an immersive cinema sense and in a skinnable atmosphere sense. The method also allows to pervasively project analytical visual information in the real world space, on furniture, etcetera.

Interactive, dynamical scenographies can be obtained through real time perspective distortion of images and videos, so that the projector-space distortion is neutralized. A different number of projectors is necessary depending on the nature of the scene.



SensitiveWindow in Rome 


The SensitiveWindow is designed to detect people presence and expressive actions in front of a shop window display (in uncontrolled lighting conditions), and to present contents in a very immediate way, suitable for communication with outdoor passers-by.

People positions and walking directions are estimated in order to trigger the appropriate engaging contents (e.g. full screen movies created to invite or surprise someone walking left to right, etcetera).

The touchless display detects people hands up to 20 centimeters from the window glass, and allows detection of content selections events. Hands are tracked at 60 frames per second; the resolution is 2 centimeters.

The interface is based on a series of fullscreen movies, a series of seamless transitions to move from movie to movie, and a series of smaller movies for content selection; this results in a very dynamical, live shopwindow.



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